![]() ![]() You can carry a total of 1 with you at one time. Pitfall Traps – A trap for catching certain large monsters. Shock Traps – A trap that immobilizes a target. When they are in a trap and they are very weak, you can capture them by throwing at least 2 Tranq Bombs at the ground near its head. The Pitfall Trap works the same way and it immobilizes the creature for ten seconds. When a Large Monster enters this area, it will immediately be immobilized for 7.5 seconds. Using a Shock Trap from the Item Bar while in the field will deploy it on the ground at the Hunter’s feet, priming a small area around it. You can carry a total of 10 with you at one time. You can carry a total of 3 with you at one time.ĭung Pods – Slinger ammo that releases a strong odor on impact. Fire it right under a monster’s nose to blind it. Dung Pods are shot the same way, except these are used to either repel another creature from the area or to help you recover by sending the monster you are fighting away from you for a little bit.įlash Pods – Slinger ammo that flashes brightly on impact. After traveling a short distance, a Flash Pod will detonate in a bright flash, stunning the creature so you can get those extra attacks in. ![]() When used from the Item Bar while in the field, Flash Pods will be loaded into the Slinger, and can then be fired directly from it. You can carry a total of 5 with you at one time. You can carry a total of 5 with you at one time.Ĭool Drinks – Provides temporary relief from extreme heat. Hot Drinks – Provides temporary relief from extreme cold. It is basically the opposite of the Hot Drink. Cool Drink can be consumed from the Item Bar while in the field to grant a buff that negates damage from Extreme Heat caused by certain areas of the Elder’s Recess. This only benefits you if you own the Iceborne DLC, so don’t worry about this if you don’t own it. Hot Drink can be consumed from the Item Bar while in the field to grant a buff that negates damage from Extreme Cold caused by the Hoarfrost Reach and lasts for ten minutes. Herbal Medicines – Removes all traces of poison and restores a slight amount of health. They are an efficient upgrade to normal Antidotes, as they only require the addition of the common material Blue Mushroom.Īntidotes – A cure for poison. Herbal Medicine can be consumed from the Item Bar while in the field to remove the Poison Status Effect and restore 20 Health. Additionally, Antidotes can be upgraded to Herbal Powder, which extends the effect to nearby Allies. Antidotes/Herbal MedicinesĪntidotes can be consumed from the Item Bar while in the field to remove the Poison Status Effect. These are important if you ever faint during your mission.Īncient Potions – Fully restores Health and maximizes the size of your Health and Stamina Gauges. The addition of max Health and Stamina is shared with concurrent Canteen and Item buffs, but stacks on top of the max Health boost granted by the Health Boost Skill. Ancient PotionsĪncient Potions can be consumed from the Item Bar while in the field to increase maximum Health and Stamina by 50 until Quest completion or carting. Normal Potions – Restores a small amount of health. Mega Potions – Restores a moderate amount of health. Because they are made from the common Herb, they are an inexpensive method for recovery while in combat. Normal Potions can be consumed from the Item Bar while in the field to restore 35 Health. These are what you will be using most of the time, especially if you are in High Rank or even Master Rank. They are an efficient upgrade to normal Potions, as they only require the addition of the common material Honey. Mega Potions can be consumed from the Item Bar while in the field to restore 70 Health. ![]()
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